My Lulzbot mini doesn’t seem to be able to print circular objects properly. It produces noticeably flattened sides. In the picture below the negative x direction has one indentation, the negative y axis has two.
So, it seems that as it’s rounding off around the y axis it’s travelling further along x than it ought to. These lines seem parallel when I pop the piece into the calipers. The x axis is about 20.1, the shortest width is about 19.7mm and the max width is about 20.7mm.
The inner circle seems to be off at a greater angle, and the direction seems different.
Any ideas on what is causing this and how I go about fixing it?
The scad code for this print is:
cylinder(d=5, h=9, center=true);
translate([-7,0, 4]) sphere(d=2, $fn=10, center=true);
translate([0,-5, 4]) sphere(d=2, $fn=10, center=true);
translate([0,-7, 4]) sphere(d=2, $fn=10, center=true);