Suddenly having a lot of problems with my TAZ 4.
I made this test Pyramid and I think it highlights the issues.
Base 40mm x 40mm and Height 100mm
I added a little cylinder to the front so I could know which way is which. (The bump in the pictures.)
I made the pattern in the bottom to make it easier to remove the bed and see what the top of the rounds would look like. (Boolean Difference cut with a bunch of cylinders.)
The pictures here show the print stopped at about 78mm. (No point in going the full 100.)
Some general settings:
Filament: 3mm ABS Black from Lulzbot
Actual Filament Size: 2.86
Extrusion Multiplier: 96%
Hot End: 230C
Bed: 85C
Layer Height: .22
Slicer: Slic3r 1.2.9
OS: Windows
Perimeters: 3
Infill: Only where needed
Gcode and Model here.
Pyramid and Pipes Difference in Blender with dot on front - COOLING OFF Infill when necessary.gcode (985 KB)
Pyramid and Pipes Difference in Blender with dot on front.stl (247 KB)
ACCEL on TAZ4 LCD: 1100
JERK on TAZ4 LCD: 20 Changed recently up from 8. Was trying to remove the bumps from the corners. Just changed it back to 8 but haven’t printed again yet.
Printer is completely enclosed in a wood and plexi housing.
Also have a small heater in there that I use to initially warm up the box then I turn it off.
Sliced on one machine then moved file to a laptop connected to the TAZ and printed there via Pronterface.
The pictures start with the front and then ROTATE Clockwise around the pyramid. All references to Left and Right are when the Pyramid FRONT is facing you and the front of the TAZ, not in relationship to where they appear in the picture.
Pic 01: Front.
You can see the Front Left edge is bad almost the entire way, EXCEPT where the cylinder bump is directly to the right, then it looks okay for that short bit of height. Also, the cylinder face printed concave and not flat. The Right Edge of the front started okay and then went bad about 2/4 of the way up with lots of tearing on the right face of the pyramid.
Pic 02: Front and Right Side
Lots of tearing at top left, top right and bottom right.
Pic 03: Right and Back side
Lots of tearing at top left, top right, bottom left and bottom right.
Top of the bad is really torn…
On the back, between the tearing on the bottom and top the “edge” of the pyramid looks great on the back right and back left sides. (No bump that is typical of a corner.)
Pic 04: Back and Left side
The most tearing at the top happened here.
On the back, between the tearing on the bottom and top the “edge” of the pyramid looks great on the back right and back left sides. (No bump that is typical of a corner.)